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Post by Angel on Jul 31, 2009 17:00:43 GMT -8
Accelerated Healing to Energy ConversionAccelerated Healing Acid Generation Air/Wind Manipulation Animal Morphing (Birds) Animal Morphing (Bugs/Insects) Animal Morphing (Land Mammals) Animal Morphing (Repitles) Animal Morphing (Sea Creatures) Animation Astral Projection Bone Manipulation | Cold/Ice Manipulation Concussion Beams Density Control Duplication Earth Manipulation Echolocation Elasticity Electric Manipulation Empathy Energy Conversion |
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Post by Angel on Jul 31, 2009 17:13:49 GMT -8
Accelerated Healing The ability to heal rapidly. Taken: Greg
Manifestation: Small injuries heal quickly. Bruises and minor cuts generally do not last longer than a day. Old scars may start to fade. You are resistant to most diseases.
Newly Powered: Broken bones will take a week or two to mend. Superficial cuts will close in minutes, and deeper cuts will close in days, or less, if properly stitched. Serious lacerations must still be tended to as soon as possible, as without medical aid, you will still bleed out before your body can heal itself. Injuries do not leave scars.
Apprentice: Deeper cuts and broken bones heal within hours. Serious injuries still need medical attention, but you can go a few hours without worrying about it. Most injuries are easier and faster to heal, and any imperfections on your skin (scars and the like) have now completely faded.
Professional: Small appendages (such as fingers or toes) grow back within days. Blood clots faster, making it very hard to bleed out from any injury--grievous or not. Major injuries can go untended for days at a time, and heal swiftly.
Expert: Minutes after being injured, no matter how grievous, you will begin to heal. All injuries are fully healed after ten minutes. Small appendages now grow back within the hour, and you are less likely to die from major injuries (such as being burned alive). Diseases and sickness provide no problem for you; any previous ones are now gone.
Master: You will heal even while being injured,and can be revived from the brink of death after long periods without air, exposure to freezing temperature, high levels of radiation, etc. This does not mean that you are immortal, but you are far more durable than the average person: for example, you may be revived after perhaps a day of being submerged in icy water, or several hours in the harsh atmosphere of space. You can grow back major limbs in several hours.
Limitations: While you can survive many hairy circumstances, full decapitation will always be a death sentence, no matter how strong your power.
Acid Generation The ability to biologically generate acid. Available
Manifestation: You will have a high resistance to mild-to-moderate acids, allowing you to handle them without injury. Stronger acids will still hurt you, but not more than a serious burn.
Newly Powered: You can alter pure water to be a moderate acid. You saliva or blood may be more than mildly acidic, and you will have to focus on reducing its acidity if you wish to.
Apprentice: Your bodily fluids (yep, all of them) are mildly corrosive. If they come in contact with anyone's skin besides your own they will leave burns akin to touching a hot stove for a few seconds, unless you actively concentrate on reducing their acidity. You can achieve the same level of acidity when you start off with water-based liquids. The fluids will leave marks on inanimate objects. It will eat through wood and other organic materials easier than metal, though it doesn't eat through anything all the way. This process takes a couple of minutes.
Professional: Your fluids and ones you come in contact with are now definitely corrosive. If given access to skin it will burn it fairly badly within a couple of minutes. The same is true of wood and metal. Cloth and glass are also susceptible to the erosive effects. In fact, one of the only substances that successfully stands up to your acid is the specially manufactured plastic used for windows and shields in space ships and visors of space suits.
Expert: Fluids (your own or water based) can be turned into an acid that badly burns flesh in a matter of seconds. It can eat through wood and soft metals easily. Harder metals take much longer. The heavy duty plastic described above can now be eaten through given enough time.
Master: You can turn most water-based liquids into heavy-duty acids, which can eat through thin metal in moments, thicker metal in not much longer. You can concentrate to make your saliva or blood exceptionally corrosive.
Air & Wind Manipulation The ability to control, generate, or absorb air and wind. Available
Manifestation: The wind always seems to be flowing in your favor and you rarely seem to run out of breath, even in thin atmospheres.
Newly Powered: You can direct breezes to go where you would like them to go.
Apprentice: You can create strong gusts. A steady stream takes more concentration.
Professional: Strong steady flows are now possible. Hovering can also be achieved for short periods by making the air blow up underneath you.
Expert: Flight can be achieved with enough concentration, and you can now create pockets without air. Gale force winds can also be achieved fairly easily in short bursts.
Master: With an exceptional level of concentration, you can generate enough air and keep it around you to survive even in the vacuum of space (although things like radiation would still be a factor). You can create torrents of air that can rip even the sturdiest of trees from the ground.
Animal Morphing: Birds The ability to shapeshift into bird and bird-like forms. Available
Manifestation: You have an affinity for birds, and often find your mannerisms mimicking some of their behaviors. During times of stress, or when you experience strong emotions, you may find yourself taking on some of the physical characteristics of the birds most familiar to you.
Newly Powered: You can begin to control your morphing at will. It takes five minutes of complete concentration to change fully, and clothing cannot be morphed. You may often be overpowered by the bird's instincts. At this point you can only morph relatively harmless, smaller birds: like sparrows or chickens.
Apprentice: Morphing now takes about three minutes on average, and skin-tight clothing can be morphed. You can transform into standard house-pet like birds, such as parakeets, parrots, pigeons, etc. Other birds of similar size and capabilities are also allowed.
Professional: You can begin to morph somewhat looser clothing, though shoes are still out of the picture. You can begin to morph creatures of moderate size, which are also more dangerous. For example: penguins, pelicans, or small raptors are morphable. You can also start to target which parts of your body shift, though this will take a great deal of concentration.
Expert: You can morph any Earth bird, including the bigger beasts like eagles, falcons, and ostriches. You can morph specific areas of your body with greater ease and accuracy. Shoes can be morphed. It takes you about a minute to morph.
Master: You can morph nearly instantly—within seconds. You can completely control partial morphs. You can also now morph any alien bird that you see (whether in a picture or in person), as long as it could reasonably be classified as a “bird:” feathers, breathes air, flis, etc. If you don’t know, go ahead and ask an admin or mod.
Limitations: You cannot speak while you are in animal form. You need to have a very firm picture in your mind of the animal you are changing into. At first this might mean needing direct contact with the animal, then on to a picture. You cannot change into anything you cannot fully visualize. There are no time limits to how long you can stay morphed. The more time you spend as a specific animal, the more in control of changing into (and from) it you will be, as well as the better control you will have over its instincts. All animal morphing is limited to animals like there are on Earth, or animals which are clearly based off of Earth animals (they might have slight modifications on different planets), up until Master level.
Animal Morphing: Bugs & Insects The ability to shapeshift into bug and insect forms. Available
Manifestation: You have an affinity for bugs, and often find your mannerisms mimicking some of their behaviors. During times of stress, or when you experience strong emotions, you may find yourself taking on some of the physical characteristics of the bugs most familiar to you.
Newly Powered: You can begin to control your morphing at will. It takes five minutes of complete concentration to change fully, and clothing cannot be morphed. You may often be overpowered by the bug's instincts. At this point you can only morph relatively harmless, smaller bugs: like snails, flies, and crickets.
Apprentice: Morphing now takes about three minutes on average, and skin-tight clothing can be morphed. You can transform into somewhat bigger bugs, such as millipedes, butterflies, water striders, etc.
Professional: You can begin to morph somewhat looser clothing, though shoes are still out of the picture. You can begin to morph critters of moderate size, which are also more dangerous. For example: a mantis, dragonfly, or hornet are morphable. You can also start to target which parts of your body shift, though this will take a great deal of concentration.
Expert: You can morph any Earth bug, including the more dangerous creepy crawlies like scorpions, black widows, and Tarantulas. You can morph specific areas of your body with greater ease and accuracy. Shoes can be morphed. It takes you about a minute to morph.
Master: You can morph nearly instantly—within seconds. You can completely control partial morphs. You can also now morph any alien bug that you see (whether in a picture or in person), as long as it could reasonably be classified as an “insect or bug:” cold-blooded, exoskeleton, lots of legs, etc. If you don’t know, go ahead and ask an admin or mod.
Limitations: See Animal Morphing: Birds.
Animal Morphing: Mammals The ability to shapeshift into the forms of land-roaming mammals. Available
Manifestation: You have an affinity for land mammals, and often find your mannerisms mimicking some of their behaviors. During times of stress, or when experience strong emotions, you may find yourself taking on some of the physical characteristics of the mammals most familiar to you.
Newly Powered: You can begin to control your morphing at will. It takes five minutes of complete concentration to change fully, and clothing cannot be morphed. You many often be overpowered by the animals instincts. At this point you can only morph relatively harmless, smaller mammals: like rodents.
Apprentice: Morphing now takes about three minutes on average, and skin-tight clothing can be morphed. You can transform into standard house-pet like animals, such as dogs, cats, rabbits, small monkeys, etc. Other mammals of similar size and capabilities are also allowed.
Professional: You can begin to morph somewhat looser clothing, though shoes are still out of the picture. You can begin to morph creatures of moderate size, which are also more dangerous. For example: bulls, bobcats, or wolves are morphable. You can also start to target which parts of your body shift, though this will take a great deal of concentration.
Expert: You can morph any Earth mammal, including the bigger beasts like lions, bears, and elephants. You can morph specific areas of your body with greater ease and accuracy. Shoes can be morphed. It takes you about a minute to morph.
Master: You can morph nearly instantly—within seconds. You can completely control partial morphs. You can also now morph any alien animal that you see (whether in a picture or in person), as long as it could reasonably be classified as a “land mammal:” warm-blooded, breathes air, terrestrial, etc. If you don’t know, go ahead and ask an admin or mod.
Limitations: See Animal Morphing: Birds.
Animal Morphing: Reptiles The ability to shapeshift into reptilian forms. Available
Manifestation: You have an affinity for reptiles, and often find your mannerisms mimicking some of their behaviors. During times of stress, or when you experience strong emotions, you may find yourself taking on some of the physical characteristics of the reptiles most familiar to you.
Newly Powered: You can begin to control your morphing at will. It takes five minutes of complete concentration to change fully, and clothing cannot be morphed. You may often be overpowered by the animals instincts. At this point you can only morph relatively harmless, smaller reptiles: like garter snakes.
Apprentice: Morphing now takes about three minutes on average, and skin-tight clothing can be morphed. You can transform into standard house-pet like reptiles, such as turtles, iguanas, small lizards, etc. Other reptiles of similar size and capabilities are also allowed.
Professional: You can begin to morph somewhat looser clothing, though shoes are still out of the picture. You can begin to morph creatures of moderate size, which are also more dangerous. For example: pythons, monitor lizards, or rattlesnakes are morphable. You can also start to target which parts of your body shift, though this will take a great deal of concentration.
Expert: You can morph any Earth reptile, including the bigger beasts like cobras, crocodiles, and komodo dragons. You can morph specific areas of your body with greater ease and accuracy. Shoes can be morphed. It takes you about a minute to morph.
Master: You can morph nearly instantly—within seconds. You can completely control partial morphs. You can also now morph any alien reptile that you see (whether in a picture or in person), as long as it could reasonably be classified as a “reptile:” cold-blooded, breathes air, scales, etc. If you don’t know, go ahead and ask an admin or mod.
Limitations: See Animal Morphing: Birds.
Animal Morphing: Sea Creatures The ability to shapeshift into sea-faring animal forms. Available
Manifestation: You have an affinity for sea animals, and often find your mannerisms mimicking some of their behaviors. During times of stress, or when you experience strong emotions, you may find yourself taking on some of the physical characteristics of the sea animals most familiar to you.
Newly Powered: You can begin to control your morphing at will. It takes five minutes of complete concentration to change fully, and clothing cannot be morphed. You may often be overpowered by the animals instincts. At this point you can only morph relatively harmless, smaller mammals: like guppies, starfish, and tadpoles.
Apprentice: Morphing now takes about three minutes on average, and skin-tight clothing can be morphed. You can transform into standard small aquarium-like animals, such as clownfish, piranhas, lobsters, sea anemones, etc. Other sea animals of similar size and capabilities are also allowed.
Professional: You can begin to morph somewhat looser clothing, though shoes are still out of the picture. You can begin to morph creatures of moderate size, which are also more dangerous. For example: seals, small sharks, or dolphins are morphable. You can also start to target which parts of your body shift, though this will take a great deal of concentration.
Expert: You can morph any Earth sea animal, including the bigger beasts like large sharks, whales, and elephant seals. You can morph specific areas of your body with greater ease and accuracy. Shoes can be morphed. It takes you about a minute to morph.
Master: You can morph nearly instantly—within seconds. You can completely control partial morphs. You can also now morph any alien sea animal that you see (whether in a picture or in person), as long as it could reasonably be classified as a “sea animal:” swims, spends much or most of its time in/around water, etc. If you don’t know, go ahead and ask an admin or mod.
Limitations: See Animal Morphing: Birds.
Animation The ability to bring inanimate objects to life. Available
Manifestation: You feel a strange bound with inanimate objects, finding yourself fiddling with toys, tools, or other trinkets. Sometimes they seem to move on their own, though it could just be your very active imagination.
Newly Powered: You have slight control over inanimate objects: moreso over smaller, lighter objects. For example, you may be able to fully animate a tiny toy soldier for a few minutes. If your concentration is broken, the object will fall lifeless again.
Apprentice: You can fully animate small, light objects fairly easily. You can now also animate more than one object at a time though it takes concentration. The longer you animate something the more strenuous it is.
Professional: You can animate medium sized objects such as tables and chairs if you concentrate on them. If you really concentrate you can animate more than one. It requires a lot of power to do this and you will probably have to rest afterward. Small objects are not a challenge, even if you are attempting to animate many of them. Androids feel slightly uncomfortable around you but may not be able to pinpoint why.
Expert: You can animate fairly large objects such as cars or single-person spacecraft though it takes a lot of concentration and you can't do more than one at a time. You can animate multiple medium sized objects easily and small ones pose no challenge. You seem to have some cursory control over androids: you can impede their movements by slowing them down, or even freezing them entirely for a few moments--but only if you are exerting all of your concentration.
Master: It takes relatively little effort to bring even large objects (such as locomotives, small aircraft) to “life,” though the longer the animation is maintained, the more mentally strenuous it becomes. You can even animate very large objects (such as spaceships), but only if very concentrated, and not for extended periods. On the other hand, the mental exertion needed to bring to life and “power” an army of toy soldiers would be relatively minimal. Your control over androids allows you to control their movements, but not for long, especially if they are fighting you.
Limitations: You are not giving any of these objects a soul, and any personality projected onto them is your own doing. Your control over androids is only partial: depending on how an android is built, your control will vary. Androids made out of metal will be relatively easier to control, whereas ones built to biologically mimic humans will all but be completely out of your control. Cyborg parts made out of non-living tissue are fair game.
Astral Projection The ability to separate and control one's astral body. Available
Manifestation: You find that you have surprisingly vivid dreams where you may find yourself walking around your native environment.
Newly Powered: You can create your astral body completely separate from yourself for a couple of seconds but your own body becomes inert. If you are no sitting or lying down you will collapse. You automatically return to your body without a few minutes.
Apprentice: You can separate your astral body from yourself for a couple of minutes at a time. You own body does not collapse when this happens but you can't do much except stand around. It would also probably be best to be in a low input environment so that you don't confuse what your hearing as a projection and what you are hearing with your normal ears, etc. You automatically return to your body after about a half hour.
Professional: You can project yourself for a couple of minutes at a time and still maintain full control of your own body. With practice you have learned how to deal with the input of being in two places at once. You can project yourself longer if you completely forgo control of your real body. The longer you are cut off from you real body, the slower you fully "wake up."
Expert: You can project yourself and function for a couple hours at a time. You aren't confined by vicinity to you main body: your projection self can visit places that you remember well from the past.
Master: You can project yourself and function normally for hours on end. The longer you project yourself and function at the same time, the more trouble you may have with "blending" the two experiences--especially if one part of you is experiencing something intense. If your main body remains unconscious you can go for days traveling astrally. You can visit any place you've been in the past, no matter if you remember being there physically or not.
Limitations: Astral projections are in no way physical. You can be seen and heard, though you cannot interact with your environment, and are otherwise intangible. Beginners might not be able to visually manifest themselves or make themselves heard.
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Post by Angel on Jul 31, 2009 17:28:45 GMT -8
Bone Manipulation The ability to manipulate the bones in one's own body. Available
Manifestation: One’s bones become denser, and less susceptible to breaking. Bones laying close beneath the skin may seem more pronounced (such as ankle-bones and knuckles).
Newly Powered: Bones become increasingly dense, and are exceptionally sturdy. A Newly Powered individual with bone manipulation will recover quickly from broken bone injuries; taking half the time as regular individuals. Twice the force that it would take to break a normal person’s bones is needed to break this individual’s bones.
Apprentice: Individual can increase density of different areas of their bone mass at will, though they cannot form the bones so much as add increased durability to them in certain high-impact areas, such as the fists, shins, or forehead. Broken bones heal within a week or two.
Professional: Individual can begin to mold their bones in non-standard ways. For example, one might form bone ridges at the knees and knuckles during a fight. Broken bones take only day or so to heal, or hours if it’s merely a fracture.
Expert: Restrictions on more “natural” seeming bone formations begin to drop away: one might sprout blades from their wrists, or spikes along their spine, etc, at will. Broken bones are mended within minutes, and fractures, on the rare occasion that they do happen, can heal instantaneously.
Master: Bone manipulation at this point is limited only by the individuals imagination. Not only is her or her bones incredibly durable, they have the ability to regenerate bone mass almost instantly. This allows them to launch bone projectiles at targets, and heal broken bones with barely a thought. They can also consciously dissolve the bones in a part of their body to make a limb more pliable for a short period of time. This, however, is extremely dangerous if done around any vital organs.
Cold & Ice Manipulation The ability to control, generate, or absorb ice, and to reduce the temperature of objects, or one's surroundings. Taken: Remy
Manifestation: You never seem to need to cool down your drink, even if it has been sitting out for a while. You can hold ice in your hand without getting cold, and are generally resistant to feeling cold.
Newly Powered: You can consciously cool things down and form a thin crust of ice over your body.
Apprentice: Your tolerance for cold greatly increases. -40 is like a warm summer day to you. You can generate a thick layer of ice over your entire body and reabsorb it. You can selectively coat your body, but it takes more concentration. Professional: You can now generate ice in places other than your own body. It is mostly limited to icicles and wall-like structures. Snow can also be formed with enough concentration.
Expert: Only the coldest temperatures bother you now. You can also generate large quantities of ice/snow fairly easily, but it still requires quite a bit of focus to form anything too complex very quickly.
Master: You can bring your body temperature to nearly absolute zero and instantly freeze most things. You can also form complex ice shapes at will. You can transform your body into pure ice.
Concussion Beams The ability to generate "solid" concussive beams of energy. Available
Manifestation: The part of you where the concussion beams will eventually come from (eyes, hands etc.) glow when you are feeling strong emotions including anger, fear, joy etc.
Newly Powered: You can shoot thin lasers of light. If you concentrate you can hold a beam for an extended length of time instead of short burst but it will tire you out. If the beam stays in one place long enough they can push through things--like a sheet of paper--but usual bursts will only moderately heat a surface.
Apprentice: You can shoot a good sized beam about 50 yards. The beam is as strong as a well-placed punch, or even a kick. It won't burn too much as a short burst. However, if you concentrate, you can hold a beam on someone and it will eventually burn them. If they move, however, you will likely lose your concentration.
Professional: A concentrated beam can now burn through cloth, flesh and wood pretty easily if exposed to it for about a minute. Less time will leave a painful wound. Metal takes a lot longer and a more concentrated effort to affect but you can do it. Holding a beam in one place for an extended length of time is not as difficult as it was before. Average bursts are strong enough to knock most people off their feet.
Expert: Short beams will leave grievous wounds if they hit flesh. Concentrated beams will burn right through in a matter of seconds. Burning through metal (depending on the thickness) will take about a minute. Holding a beam for any length of time will always take more effort than just shooting one but you can now hold a beam pretty easily for about ten minutes at time. You can control how much energy you release, from a resounding, almost physical blow, to a more searing, penetrating one.
Master: Short beams cut through organic material instantly and they slice through metal pretty quickly too. Holding a beam for about half an hour is fairly easy for you. You also have a lot of control over how thick your beams are. They can be as thin as lasers or as thick as a telephone pole.
Density Control The ability to increase or decrease the natural density of an object and/or one's self. Taken: Tamrin
Manifestation: During times of stress you may feel “denser” or “lighter” than normal.
Newly Powered: You can begin to control your density. You can’t yet pass through solid matter, though you can adjust yourself to be more or less susceptible to gravity, or buoyancy in watter.
Apprentice: You can now pass through solid objects, as long as they are made of non-living tissue, and are not more than six inches thick. You can produce a “weighted” effect across your body, though you will be able to operate the same. If you lessen your density enough to pass through objects, your clothes generally won’t make the trip.
Professional: You can pass through solid objects of any thickness. By adjusting your density, you can make longer jumps, faster dives, or otherwise manipulate your relationship to gravity. You can also begin to control the density of specific areas of your body, rather than your whole body. Tight-fitting and simple clothing can be transported as well.
Expert: You can now pass through living organisms. You can also alter the density of objects you are holding, though they will change back when you lose physical contact with them. Transporting anything large takes a great deal of concentration.
Master: You can alter the density of other people, as long as you are in physical contact with them. You can alter the density of inanimate objects without needing physical contact with them, though physical contact will greatly speed the process.
Duplication The ability to create duplicates of oneself. Available
Manifestation: When under stress or experiencing strong emotions, you may begin to "blur" and look like a double image. The images mostly overlap.
Newly Powered: You can create an image of youself that lasts a couple of minutes and can go a short distances—several yards at most. This image is incorporeal, and dissipates upon contact with anyone.
Apprentice: The duplicates you create are now corporeal, and partially intelligent—about as much as a well-trained dog. They can understand simple commands, but more complex language or demands will confuse them. They last about a half hour each, and have no clothes when they are first duplicated. An individual can duplicate up to two copies.
Professional: Duplicates have the intelligence of small children. They can last for a couple hours at a time, and can go almost any distance within their time limit, before dissipating. Limited clothing can be duplicated: mostly skin tight clothing, or Powersuits. Three copies may be activated at one time.
Expert: Duplicates are fully sentient and capable of the same thought-level as their original. They do not have any memories of their creator. They can last for up to three days at a time. Regular clothes and Battlesuits can be duplicated. Five copies may be activated.
Master: As well as being cloned replicas of their original, the copies have the full memories of their creator: they are in all ways a complete copy. An individual can duplicate themselves up to ten times at this level with ease. They can last for up to three weeks.
Limitations: Only the base person ever duplicates: duplicates cannot duplicate. The maximum number of duplicates may be exceeded, but only very briefly, and at the cost of a great deal of mental excursion. Use it as a guideline. That said, an individual with the duplication power may choose to only copy themselves at a sub-intelligent, or even incorporeal level. Duplicates with higher order thinking are more difficult to maintain absolute control over, and this mental strain becomes more notable per each additional duplicate.
Earth Manipulation The ability to control earth: sand, stone, rock, lava, dirt, or other minerals. Available
Manifestation: You have almost a sixth sense when determining what type of rocks and mineral are near by. Sometimes slight tremors can be felt in your presence as well, especially if you are stressed.
Newly Powered: You can cause small earthquakes and earthy materials can be moved with your mind, but only on a very small scale.
Apprentice: You can now cause a few tons of earth to move beneath you, as long as you put forth the necessary mental effort.
Professional: Moderately sized earthquakes are now possible, and large amounts of earth can be moved, but it is still difficult to 'multi task.'
Expert: You can now transform landscapes within about half a mile of you, but with limited accuracy. Also, it is easier to control multiple geological processes at once, such as making a mountain and moving a sand dune at the same time.
Master: Rocks, minerals, and metals, etc. conform to your will. They will move into basic shapes at will. Epic earthquakes can be generated with relative ease.
Echolocation The ability to determine the location of items in the environment by use of reflected sound waves. Available
Manifestation: You frequently find yourself having "ghost" images of places when you close your eyes, or after a light is turned off. These are have some detail, but are very fuzzy.
Newly Powered: The individual will have ability to sound of short, burst-fire echolocation, but not very frequently. Often the feedback will be murky or faint.
Apprentice: The images now come back with much more detail, however some objects will still be missing or hazy. You can distinguish enough of the details people's faces to recognize who they are.
Professional: The echolocation now picks up smaller objects in more detail. Bigger spaces begin looking very clear, although you may miss some objects. Echolocation pings can now be sent out at a swifter pace than before.
Expert: Echolocation pings can be fired off rapidly, giving your surroundings (whether its pitch black or your eyes are closed) in vivid detail. However, there is still some discrepancy between what you see and what is actually there, and you may accidentally bump into something you thought was a different size.
Master: A master of echolocation will be totally at ease navigating in the dark, and will be able to send off echolocation “pings” strong enough to stun someone for a short period of time. You can also sense invisible people.
Elasticity The ability to stretch, deform, expand, or contract one's body beyond normal means. Available
Manifestation: Your skin is stretchier than normal and your bones can bend slightly.
Newly Powered: You can stretch you body about a foot in any direction, as well as make a ninety degree angle with any part of your body.
Apprentice: You can stretch about ten feet. Your bones can now bend like a piece of licorice. Physical impacts don't hurt quite as much as they used to.
Professional: You can stretch abut 20 feet and distort your body enough to fit into spaces that were about half as wide as you needed before you got your powers.
Expert: With enough effort, you can now squeeze your body into spaces that are about two inches wide. You can also stretch about 40 feet. You can shrug off most forms of physical impacts due to your elasticity.
Master: You can stretch to extreme lengths as well as bend and fold into all different positions. You are essentially a human-shaped blob of silly putty.
Limitations: If something does hit you with enough impact while you are stretched out, you will "snap" back to your regular size. The force of recoiling can be very dangerous, not just for bystanders in the way, but may also knock you unconscious.
Electric Manipulation The ability to control, generate, or absorb electric fields. Available
Manifestation: Static electricity almost seems to haunt you. However, it never seems to hurt. Electronic devices may also act a bit goofy around you.
Newly Powered: You can power flashlights and toasters even when there is no outside source of electricity affecting them.
Apprentice: You can shoot small, weak bolts of electricity from your body. With enough concentration you can even make yourself look like a van de graff machine.
Professional: You can now produce and absorb enough electricity to possibly kill a man. However, the electricity stil tries to take the path of least resistance, so shooting someone on the opposite side of a lightning rod probably wouldn't work.
Expert: You can now make electricity ignore conductive materials and direct it with greater accuracy. You could power a very small village with your output. Or cause a blackout in that same village by absorbing their electricity.
Master: You are practically a human battery. You can generate and absorb the equivalent of lightning bolts. You can even control when and where that lightning strikes.
Empathy The ability to read or sense the emotions or feelings of others.
Manifestation: Newly Powered: Apprentice: Professional: Expert: Master:
Energy Conversion The ability to absorb superpower energy and redirect it as a different sort of energy. Taken By: Richard
Manifestation: Newly Powered: Apprentice: Professional: Expert: Master:
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