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Post by Angel on Jul 31, 2009 19:09:44 GMT -8
Primary Skill | Degree Descriptions | Bladed Weaponry |
1. You know how to fight with a knife in close combat.
2. You are proficient with longer blades, and are versant in fencing techniques. You are moderately well at throwing knives/blades.
3. You are a top-notch swordfighter, from one-handed rapiers, to heavy, two-handed broadswords.
| Blunt Weaponry |
1. You know how to inflict a greater amount of damage with blunt weaponry than most people.
2. You know how to use blunt weapons defensively to parry melee attacks, and you can turn most club-like objects into a solid weapon.
3. You have a way of taking making blunt force trauma creative: whether than means knowing what non-conventional objects will effectively brain people (like steel ashtrays) or using conventional objects to achieve eeriely accurate blows.
| Illusion Creation | Level 1: You can do basic sleight of hand. A few card tricks and making palmed objects “appear”. Also you understand the basic concepts of showmanship. It’s good for a laugh but you aren’t living off this.
Level 2: You can make something as big as a person disappear given the resources. If you do use a person or something else with a mind of their own, they need to be informed and in on the trick. You are also capable of more advance card tricks and illusions. You’re good enough to get paid for what you do, but you may have to be wearing a clown suit while you working.
Level 3: Even the skeptics scratch their heads after you perform a particularly impressive bit of magic. You can easily make something appear out of thin air and can do a number of tricks as easy as breathing. Given enough time you could create a few illusions of your own.
| Pickpocketing | 1. You've discovered a knack for plucking lightweight, easy-to-reach goodies from the person of innocent passerby. Grabbing for anything not already exposed, and weighing more than a few ounces, however, is likely to land you in hot water.
2. You're more skilled at "liberating" people's belongings. You're a master at "accidentally" running into someone and making off with their wallet. As long as you know where the object is that you're going for, and it isn't physically attached to the person, you stand a good chance at a clean get-away.
3. You're a professional. You can shake a politicians hand and walk away with his watch, and generally people are none the wiser. You can also plant small items on people with ease.
| Reach Weaponry | 1. You're proficient with using a bostaff and quarterstaff.
2. Your capabilities with weilding staves have progressed. You are also now proficient in weilding simple, lighter polearms--staves with bladed ends, like glaives.
3. You can fight extremely well with just about any reach weapon, though your capabilities will be hindered in close combat. You can effectively weild heavier polearms, like halbreds.
| Stealth | 1. You know how to avoid (most) of the mishaps that come with snooping around--like knocking things over, creaking floorboards, etc.
2. You know how to work with the environment--shadows, props, or blending into a crowd--in order to get by people. As long as they aren't too attentive, you won't have any problems. Guard animals, however, will still sense you coming from far away.
3. Quiet as a cat and just as crafty, you can get by most guards. If you give guard animals a wide berth, you can be on your way without anyone the wiser.
| Stunt Flying | 1. You seem to be exceptionally good at flying under strange restrictions: whether that means needing to fly low over some trees, or with one wing acting up.
2. Whether you always fly with attitude, or save the stunts for when they're necessary, you've definitely got more than a few tricks up your sleeve. Pivoting, flipping, and other acrobatic moves don't seem to jostle you all that much.
3. You've got style. You can turn agile ships on a dime, can squeeze every bit of speed out of an engine, and know how to make spacecraft do uncanny things.
Note: 3rd Degree Stunt Flying translates into 1st Degree Piloting.
Stunt Flying is more for flying smaller space and aircraft with few people on board. It is more geared to Fighter Pilots, for instance, than Pilots of huge civilian transport vessels.
| Teaching | Note: This Skill allows players to "teach" other players the Skills they know. The teacher and student must roleplay the act of teaching a Skill that the teacher is versant in. When the student hits their next Power level, that Skill can be added on to their Skill set in addition to the upgrade. You can teach "Teaching." People can only learn one degree of a Skill at a time.
1. You can teach someone any Skill which you also know, up to the first degree of capability.
2. You can teach someone any Skill which you also know, up to the second degree of capability. You must be proficient with that Skill at the second degree of capability
3. You can teach someone any Skill which you also know, up to the third degree of capability. You must be proficient with that Skill at the third degree of capability.
| Traps | 1. You've got an eye for spotting fairly well hidden traps.
2. Not only can you spot most traps, you can disarm some of them (at least, some of the ones that can be disarmed). Your knowledge of traps also means that you now know how to set up some good ones yourself.
3. You've practically got a sixth sense for where traps will be placed, and you can lay traps with the best of them. Good, well-hidden traps, however, do take time to plan out and implement.
| Wilderness Survival | 1. You know how to start a fire, the most likely places to find shelter, and basic water collection. Unless you wander across some obvious sources of food (fruits, vegetables, etc) you're going to be pretty hungry, though.
2. You could survive for quite some time in the wild, though not enjoyably. You know where to find food (whether it be bugs or roots), how to build an appropriate shelter, and primitive water purification.
3. You are a paragon of an what every hiker imagines him or herself as being. You know how to survive in some of the most extreme of climates. In lusher areas you don't just get by--you can do so reasonably comfortably. You know how to make your own clothes, and a few basic herbal concoctions.
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