Post by Angel on Jul 31, 2009 20:18:17 GMT -8
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Secondary Skill
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Acting
1. You can avoid the pitfalls of being too overdramatic, and you can lie well enough to fool people who don't know you, and who aren't already too suspicious of you.
2. Your skills have advanced: you have a pretty firm grasp of all the techniques of acting. You have excellent timing and can fluidly transition into and out of different "characters."
3. Your performances are Oscar-worthy, whether they're used for entertainment purposes or to get yourself out of sticky situations. Only Entertainers and Performers can achieve this degree.
Note: While being a 3rd Degree actor will mean that people should adjust their characters' reactions to you accordingly, you ARE expected to make the performances believable. You have to show a particular skill: it's NOT about lowering the skepticism or standards of characters around you!
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Theater
You understand the culture behind theater, and are intensely familiar with many plays. You understand the variations between different types of plays, costuming, characterization, and other finer intricacies of the art.
You don't need Theater to progress in Acting.
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Android & AI Repair
1. You can fix simple AI malfunctions, as well as perform the equivalent of Android "First Aid."
2. You can handle moderately complex AI errors, and know your way around most AI designs. You are capable of performing minor surgery on Androids.
3. You are highly skilled with AI computations, and can diagnose the causes to errors very quickly (even when the solution may be complicated). If you can't put an injured Android back together, they probably can't be put back together at all. Only Engineers and Mechanics may obtain this degree of proficiency.
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Science - Robotics
You have scientific training and/or a hefty educational background in dealing with, building, and repairing robots. I bet you were in the Robotics Club, nerd.
You need "Science - Robots" to obtain third degree "Android & AI Repair."
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Animal Training
1. You know how to efficiently train animals to perform relatively tricks, such as: heel, stay, roll over, fetch, etc. The trained animal will listen to you, unless it is under emotional duress: frightened, very hungry, too excited, and so on.
2. You can train more complex behaviors, such as: hawking, riding, guarding, etc. Trained animals will follow your orders, except when under the most trying of circumstances.
3. You can train animals to perform very complicated actions that might otherwise seem impossible. Any animal you train will obey you in any situation, and other trained animals are very likely to obey you as well.
Note: Animal Training does not mean that hostile wild animals will be more receptive to you.
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Animal Handling
You know how to placate domesticated animals, and how best to survive encounters with hostile animals. You're great with pets.
You need "Animal Handling" to obtain second degree "Animal Training."
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Artistic Ability
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1. You are decent at your craft, but probably not enough to quit your day job.
2. You could make a reasonable living by selling your work.
3. You are exceptional artist: if you frequently showcase your work, it's likely that your name is well known. If not, it could be! You could not only live off your work, you could become famous and rich doing so.
Note: Please specify what your character is particularly good at. It can range from something standard (like drawing) to something entirely fabricated (like moon rock arranging), but no one is good at everything.
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Media Comprehension
You are very versatile when it comes to working in different mediums. The mediums that you know best you are often able to create: such as mixing your own paints, gathering plants to make dyes, etc.
You need "Media Comprehension" to obtain third degree "Artistic Ability."
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Bioengineering
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1. You know how to spot and correct simple genetic mishaps.
2. You know how to rectify more serious genetic issues. You're also conversant in what it takes to splice different genes together, though usually only complementary, roughly similar genes. For example: you might be able to cross one vegetable with another vegetable, not a shark with an apple.
3. You know how to create and graft cybernetic flesh, as well as robotic limbs and organs, to human bodies. You are also capable of designing functional, bioengineered species, though resources for creating them may be hard to come by. Only Scientists can achieve this degree.
Note: Like with Acting, the ability to create bioengineered creatures will depend largely on how believable the creature is. Please PM a mod if you want to try it.
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Science - Biology
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You have scientific training and/or a hefty educational background in cellular structure, living tissue behavior, and the functional of different bodily organs.
You need "Science - Biology" to obtain second degree "Bioengineering."
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Childcare
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1. You know all the basics of babysitting, including all the numbers to call in case of an emergency.
2. You are as adept with children as a daycare provider, and can handle a multitude of children without becoming too overwhlemed, or losing track of them.
3. You've pretty much got eyes in the back of your head. You have an uncanny ability to intuit what children are up to. You know what small kids want and need, even when they don't yet have the language to say so.
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Child Psychology
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You have hands-on experience or an educational background in understanding how children's minds work.
While you don't need "Child Psychology" for any level of "Childcare," it ensures that you're known as the "nice babysitter," not the dreadfully omniscient one.
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Computer Hacking
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1. You know your way around computer software designs, though you can only hack the most unsecure networks.
2. You can hack most moderately secure networks (like those of wealthy individuals or small companies) with enough time.
3. You can begin to go after bigger fish, hacking into the networks of other computer programmers, bigger companies, and occasionally government networks. That said, the stronger the security, the more time necessary.
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Computer Science
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You have hands-on training and/or an educational background in computer science, from programming databases, to designing videogames.
You need "Computer Science" to obtain second degree "Computer Hacking."
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Construction
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1. You could probably build a sturdy enough tree house, or a playset.
2. Given enough time, you could build a decent sized home, with several levels.
3. You know how to design and build the interiors of space stations and larger ships
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Architecture
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You have hands-on experience with, and/or an educational background in the structure and foundation of buildings.
You need "Architecture" to obtain second degree "Construction."
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Driving (Aquatic)
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1. You can operate mundane water-faring vehicles, from jet-skis to yachts.
2. You can operate large cruise vessels, and military ships.
3. You can operate submarines and other submersed vehicles.
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Vehicle Maintenance (Aquatic)
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You what to do to keep your vehicle running smoothly, and know the warning signs when there is trouble. You can fix minor problems, and temporarily fix moderate problems in time to get your vehicle to a Mechanic.
You do not need this for "Driving," but it's not a bad idea to have it, either.
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Driving (Terrestrial)
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1. You know how to drive cars and other standard 4-wheel machines.
2. You know how to drive semi-trucks and motorcycles.
3. You know how to drive racecars, racing motorcycles, and other nonstandard terrestrial vehicles.
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Vehicle Maintenance (Terrestrial)
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See "Vehicle Maintenance (Aquatic).
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Energy Weaponry
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1. You how to operate basic energy weapons with moderate proficiency. This includes handgun-style energy guns.
2. You know how to use energy blades (think lightsabers, but without the Jedi force powers to back it up... sorry). You are very accurate with handgun-style energy guns. You are proficient with using energy rifles
3. You are proficient with every type of energy weapon, and are exceptionally accurate and skilled with most of them.
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Energy Weapon Maintenance
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You know how to care for energy weapons so that they do not lose their power or capabilities. You know how it works, and how to keep it running.
You don't need "Energy Weapon Maintenance" to operate energy weapons at any degree, but enthusiasts are likely to know it.
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Engineering
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1. You know how to design the engines of small spacecraft.
2. You know how to design the engines, and weaponry, of medium-sized spacecraft.
3. You know how to design the engines, weaponry, and faster-than-light drives on larger and even military-size ships.
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Science - Physics
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You have hands-on experience and training, and/or an educational background in physics.
You need "Science - Physics" to obtain second degree "Engineering."
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Explosives
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1. You know how to set off high-grade fireworks and standard explosives properly (and without losing any fingers).
2. You know how to set charges and detonate heavier explosives. You're also proficient with grenades.
3. You know how to set up an atomic bomb to detonate remotely.
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Demolition Theory
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You know the points likely to be weak in a structure, how to make small to moderate sized bombs, and proper explosives storage.
You don't need "Demolition Theory" for any degree of "Explosives," but it will make you more efficient in your use of explosives
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Gambling
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1. The house doesn't always win: in fact, you lucky person you, you tend to break even. Which is more than most people get away with.
2. For you, gambling could be considered a "hobby." It's the nicer word for "addiction" that means you actually come away with a decent chunk of cash rather than going broke.
3. You are a King or Queen of dice, cards, slots, and anything else people bet on.
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Mathematics
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Long hours lovingly caressing a calculus textbook made you the person you are today.
While you don't need "Mathematics" to obtain any degree in "Gambling," half of all luck is knowing how badly the odds are stacked against you.
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Guns
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1. You are proficient with using standard handguns and shotguns.
2. You are very accurate with handguns and/or shotguns, and are proficient with most other types of guns as well, including assault rifles and regular rifles.
3. You are very accurate with nearly every gun you use. You are proficient with high-tech, mounted sniper rifles.
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Firearm Maintenance
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You know how to properly oil and clean conventional projectile weapons. Furthermore, you know what all the little bits and parts do, and can take apart standard guns, and put them back together again.
Not necessary for any degree of "Guns," but never a bad idea.
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Hand-to-Hand Combat
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1. You can avoid embarassing yourself in a fair fight.
2. You are a pretty good scrapper: better by far than untrained fighters, and able to stand toe-to-toe with those with moderate training. You can usually at least control a fight until help arrives, or you have an opportunity to run.
3. You know how to put a serious hurt on someone, even those who are larger and stronger than you. You have an increased tolerance to physical blows.
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Martial Arts
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You have a background in the "discipline" that comes with learning a martial art. You movements are likely to be more controlled, and will flow better.
You do not need "Martial Arts" for any degree of "Hand-to-Hand Combat.
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Heavy Guns
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1. You are proficient with using submachine guns and other standard "heavy" or oversized projectile weapons.
2. You are proficient with using flame throwers, and other nonstandard "heavy" projectile weapons.
3. You are proficient with using mounted gun turrets, including both terrestrial and spaceship weaponry.
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Heavy Gun Maintenance
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You know how to properly charge, refuel, or reload heavy guns. Though it will take a Mechanic to repair a broken heavy gun, you can probably fix minor malfunctions.
Heavy guns are prone to jamming, and "Heavy Gun Maintenance" teaches you the best steps to avoid jamming and to correct it once it starts.
You do not need "Heavy Gun Maintenance" for any degree of "Heavy Guns."
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Legal Representation
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1. You know enough legal lingo to keep from getting into too much trouble with those not overly clingy to the law. You know how to advise people to avoid legal trouble, though once they're in it, they will probably want a more experienced lawyer.
2. You make a decent litigator--which means you could represent someone in court. You are capable of advising fairly large companies.
3. You are a star litigator, and likely make big bucks for getting celebrities and major companies out of hot water (or landing them in it!). People probably think you've sold your soul, but hey, that's just jealousy talking... right?
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Legal Knowledge
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You have hands-on experience with the legal system, and/or an educational background in law. You know all the fancy terminology, and can cite a large number of case verdicts off the top of your head.
You need "Legal Knowledge" to obtain second degree "Legal Representation."
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Lockpicking
1. You know how to use a bobbypin or a credit card to jimmy a fairly weak lock.
2. You can break into more secure areas, but you'll need a lockpicking kit to do it. With the right tools, most doors (that don't lead to classified or heavily protected areas) open to you, given enough time.
3. You're quick with conventional locks, and even know a few tricks for tapping into digital locks -- and vaults. The more secure, the more time it will take. Any lock requiring heavy programming knowledge will be out of your reach (unless you take the appropriate Skills).
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Locksmithing
You have had training in knowing how to build and use various kinds of locks. Likewise, you know how to dismantle or bypass many of these same locks. You may also specialize in a certain variety of lock, such as vehicle, combination, or electronic locks.
You do not need "Locksmithing" to attain any level of "Lockpicking."
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Medical Practitioner
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1. You know what all the ointments and assorted things in a First Aid kit do, and how to apply them. You could probably set a bone if you had to, at least well enough until the person can get to a real doctor. You know CPR.
2. You know how to properly pin and set bones. You have the equivalent knowledge of a general practitioner (regular doctors). You can perform standard surgeries.
3. You have the skills of a specialist. Not only can you perform almost all surgeries, you have the ability to perform delicate procedures like brain surgery.
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Human Anatomy
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You have an broad knowledge of the intricate body systems, bones, and muscle groups.
You need "Human Anatomy" to achieve second degree "Medical Practitioner."
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Mercantilism & Appraisal
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1. You're good with talking the vendors in a street faire down a couple of bucks. Alternatively, you know how to wheedle less shrewd individuals out of a bit more money than they planned on spending.
2. You're a great seller, and an informed consumer. Not only do you know how to sweet talk both buyers and sellers alike, you also seem to have a way of spotting potential deals (and definite rip offs) right away.
3. You have a phenomenal business sense! You have an uncanny ability to know when to buy low and sell high, and know at what price margin it becomes profitable to do so--and when it's a waste of time.
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Economics
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You have experience observing and interpreting the market, and/or an educational background in economic theory.
You need "Economics" to obtain third degree "Mercantilism & Appraisal."
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Musical Talent
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1. You know how to use an instrument well enough that people don't wince in pain every time you start playing. Though you're not likely to start any record deals any time soon, you wouldn't have trouble finding a small gig in a local bar. Don't quit your day job.
2. You could make a (mediocre) living off of your musical talents. If you spend and save wisely you should be carried through the slow times fairly well. You've been "discovered," but you're still waiting for that one big break.
3. You're pretty much a rockstar, a highly regarded symphonic composer, or any style in-between. People flock to your music.
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Music Theory
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You have hands-on training in music theory, and/or a educational background in it. You know, on a abstract level, what notes will sound better together.
You need "Music Theory" to obtain third degree "Musical Talent."
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Navigation
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1. You know how to use a compass, and how to read even very undetailed maps. You have a naturally good memory for landmarks.
2. You know how to plot a course by the stars, as long as you are on a planet, moon, or other celestial body. The important thing is that from where you are, the stars are more or less "fixed." Axis rotation is manageable.
3. You know hwo to plot a course by the stars, even while moving through space on a vessel.
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Astronomy
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You have hands on training, and/or an educational background in different types of stars and other celestial bodies.
You need "Astronomy" to obtain second degree "Navigation."
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Pharmacology
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1. You have a fairly broad knowledge of the properties and effects of different herbs. You recognize not only herbal medicines, but know the names and effects of standard man-made medicines as well.
2. You can concoct ointments, pills, and other remedies of varying strengths and effects. You are also versant in creating different sorts of poisons.
3. Not only can you make substances that affect the body, you can also create substances which have more psychological effects.
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Science - Chemistry
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You have hands-on training, and/or an education background in the molecular makeup of different atoms and their properties.
You need "Science - Chemistry" to obtain second degree "Pharmacology."
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Piloting
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1. You can operate recreational aircraft. You can fly recreational and very basic spacecraft, however you cannot manually land (you need to dock at designated docking ports on spacestations). Entering and exiting planetary atmosphere will be very difficult to control.
2. You know how to fully operate recreational spacecraft, as well as most fairly new commercial models. Anything too outdated will give you trouble, and you will have difficulties working with military class spacecraft. Spacecraft which has been repeatedly modified, such as pirate spacecraft, racing craft, finely tuned merc ships, or ships with lots of parts of different models (pieces of junk, basically) may pose some problems. Very high-tech aircraft may also be out of your league (supersonic jets, for instance).
3. You can properly operate any space or aircraft that you get your hands on, given that the ship flies, and you've got some time to work out any kinks.
Note: 3rd Degree Piloting translates into 1st Degree Stunt Flying.
Piloting is more for flying larger space and aircraft with many people on board. It is more geared to Pilots of huge civilian transport, large cargo ships, or military vessels than individual Fighter Pilots.
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Vehicle Maintenance (Flying)
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You know enough about air and spacecraft to know when something's gone just a little wrong, or "that's all our oxygen venting into space" wrong. Depending on how sophisticated the problem is, you might know what exactly is causing the problem.
It's unlikely that you'll be able to completely fix anything but minor problems, but you may be able to stave off the worst of it until you have get a Mechanic in to work on your bird.
You do not need "Vehicle Maintenance (Flying)" for any degree of "Piloting."
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Plant Care & Agriculture
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1. You have an aptitude for keeping potted plants alive, and can maintain a small to moderately sized garden without much trouble.
2. While you might not have the know-how to start a brand name, commercial farm, you know how to maintain enough crops to feed a small community.
3. Not only can you work miracles with plants one-on-one, you know how to transform seemingly unlivable plots of land into bountiful fields of vegetation.
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Botany
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You have hands-on training, and/or an educational background in, the functions, organs, and cellular structure of many types of plants.
You do not need "Botany" for any degree of "Plant Care & Agriculture.
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Religious Leading
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1. You are influencial among people of similiar religions, within your own religion, and with agnostics who are not hostile towards your religion. You are a successful step up from a crazy person standing in Times Square with a cardboard sign announcing the coming apocalypse.
2. You could lead a small flock of followers, as long as your religious teachings are relatively moderate.
3. You know how to sell your religion (or any religion, depending on how virtuous you are). This includes large followings of moderate-minded individuals, or smaller groups of cult-like devotees ready to follow you to the end of the universe.
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Religious Knowledge
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You know the history of many types of religions, and know the "root" religions that even seemingly disparate religions many date back to.
You are also keenly aware of many of the political undercurrents among different religions: the power strongs, the clashes of ideology, and the corruption.
You need "Religious Knowledge" to obtain third degree "Religious Leading."
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Repair
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1. You one of those "handY" people that folks like to have around the house, or at least on call. You know how to fix a wide variety of minor problems, or at least patch things up to run for a few more months.
2. You know enough about appliances that you could run your own business. On the other hand, you also have a good working knowledge of how to patch up most vehicles, including problems on spaceships. However, you're not advanced enough to actually fix spacecraft so much as the more mundane working parts inside.
3. You are a wonder with a tool kit. If you can't fix it, you either don't have the proper tools, or it likely just can't be fixed.
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Mechanics
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You have hands-on training or a vocational background in making stuff--all kinds of stuff--work.
The "Mechanics" Skill, when combined with a "Mechanic" or "Engineer" occupation, doubles as a "Vehicle Maintenance (All Vehicles)" Skill.
You need "Mechanics" to obtain second degree "Repair."
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Therapy
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1. You know about different theories of how to address certain psychological issues, though what you have in breadth, you do not have much in-depth knowledge of.
2. You can begin to notice psychological patterns more easily, and have a good handle on understanding the inner workings of different people's minds. You can walk people through their own thought processes, and begin to help them heal from some sort of trauma.
3. You're very good at wheedling out even buried memories, as delicate or painful as they may be. You're a master at making sense of people's actions (when sense can be made from them) and can help to illuminate other's about their own choices in life.
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Psychology
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You have hands-on experience, or a formal educational background, in the way the mind works: ranging from what different areas of the brain control, to the chemical compounds needed to ellicit certain functions.
You need "Psychology" to obtain third degree "Therapy."
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Veterinary Care
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1. You know the equivalent of animal "First Aid." You can patch up household animals pretty well, and know how to treat minor to moderate injuries on bigger domestic animals, such as farm animals.
2. You can most types of perform surgery on various different kinds of animals, ranging from domestic to exotic.
3. You have an uncanny ability to treat animals, even alien ones.
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Animal Anatomy
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You have hands-on training, and/or an educational background in the bodily structure of animals. If you are completely unfamiliar with a certain animal, you generally know what things to look for in order to understand the rest of the body.
You need "Animal Antaomy" to obtain second degree "Veterinary Care."
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