Post by Gregoire on Jul 31, 2009 21:00:42 GMT -8
Name: Gregoire (Greg) Morris
Age: 34
Power: Accelerated Healing
Primary Skills:
~Engineering (2nd degree)
~Guns (2nd degree)
~Hand-to-hand combat (1st degree)
~Mercantilism & Appraisal (2nd degree)
~Pick pocketing (1st degree)
~Acting (1st degree)
~Wilderness Survival (2nd degree)
~Energy Weaponry (1st degree)
Secondary Skills:
~Science – Physics
~Firearm Maintenance
~Economics
~Defensive strategy
~Offensive strategy
~Languages
~Hunting
Profession (Current): Captain
Profession (Past): Merchant/Engineer
Marital Status: Single
Home World: Phaestus
Religious Beliefs: Atheist
Socioeconomic Status: Impoverished (depending on the profits he makes).
Cultural Upbringing: Greg’s upbringing was mostly managed by his father’s employee Brody. While Brody wasn’t very much of a cultured man, he taught Greg the value of logic and trusting his own judgment. Greg’s other role models were his peers—a group of rich delinquents that had it in their blood to reject authority. He learned to take care of himself when no one else would from them. His parents—although mostly absent from his life—taught him a great deal about devaluing others for his own profit, sizing up prospective clients and measuring people’s worth.
Physical Description: Working hard in the Phaestus mines carved Greg into a lean, sturdy build. He stands at an average height, perfect for looking people straight in the eyes. He has what some people call a sarcastic face, usually twisted in an amused smirk. His eyes are a soft shade of hazel, set beneath arched eyebrows. Greg likes to keep himself clean-shaven and presentable most of the time. His hair, a short and dark chestnut, is usually slicked back or messed depending on his mood.
Greg likes to present a much classier look than is actually true to his intentions. He wears suits and ties, usually when dealing with people he lies to. Among his crew-members, he’s seen in messier attire, usually a set of jeans and top. There is hardness to his posture, and at times he rarely looks like he’s relaxed. This doesn’t mean he can’t; In fact, he’s at his most relaxed when he’s commanding his ship.
Personality: Most people tend towards being wary when it comes to dealing with Greg—his immediate intentions are sometimes hard to place. On the outside he usually appears charismatic with a dash of some odd humor. A part of his personality is truly warm and open, and some of the time he’s actually sincere about it. He enjoys surrounding himself with lots of people, but usually keeps his relationships shallow and easy to deal with. His loyalty extends only as far as the people he knows deeply. However, Greg is quick to drop a person once they stop benefiting him or start giving him too much trouble. Living in the mines has taught him a bit about human nature, and a part of him—at times—leans towards the pessimistic side in life. This is usually hidden behind his humor.
Greg has the tendency to adopt a polished, business-like manner around people he’s deceiving. Along with this, his parents taught him to have a refined business sense, and this has helped him in dealing with pawn brokers and crooks that he sometimes runs across. He values his freedom above everything, and will do everything in his power to avoid owing somebody something. This sometimes comes off as him being unappreciative or stubborn. He’s got a personality that tends to clash with other people, and being competitive is in his nature as the son of a business-owner. To most people he comes off as smart-ass and cocky—traits he soaked up from hanging out with the local trouble-making kids in his old hometown.
Coursing through his veins is the blood of an explorer; Greg likes to experience life in all its extremes. He’s a thrill seeker, and habit of being reckless in bad situations. There’s also a tendency for him to be highly impulsive, and it’s not uncommon to find him dropping his recently ill-gotten loot into expensive equipment or trinkets. He also enjoys collecting useless antiques and odd items from the planets he visits, hoarding them away in his ship. Another part of him is acutely focused and passionate to the degree that he’s a perfectionist. His free time is usually spent creating and tinkering with small devices, or drawing up designs.
History: Greg was born on the planet Phaestus, the only child of a wealthy family. His father and mother ran a family-inherited company that designed, built, and sold spaceships. The family made a decent profit off the ships, selling mainly to merchants interested in exporting the vast supplies of ores off the planet. Greg's early childhood was spent distant from his parents. They were usually busy with the company, shuttling him off from caretaker to caretaker.
When he reached his teens, Greg's parents enrolled him in a private school. Along with school, his father hired one of his best employees to tutor Greg. While learning the basics of being "worldly" from his studies, he was taught how to design ships and handle finances from his tutor. In the more quiet times, he would fiddle with electronics or watch the company's engineers design and build spacecraft. Yet at every opportunity, Greg would escape away with a group of his friends. They liked to cause trouble around the city, especially in the shabby districts of town.
At the age of eighteen, his parents suggested strongly that he enlist in the local military, thinking it would keep him under control. Only after his tutor encouraged him did Greg listen and agree. He spent the next four years training in the armed forces, up until he received a discharge for misconduct. When he returned home, he found that his father had died of a heart attack and he was being placed in charge of the company. Greg was suddenly thrust into the forefront of the business, making decisions that would affect his family's fortune.
Only a couple months after, Greg traveled out to visit a rapidly growing city, intent on setting up a smaller branch of the company. On the way there, he and some travelers were ambushed in one of the smaller towns by a slave-raiding party. Swept off to one of the faraway mines, Greg spent the next nine years of his life in debt bondage, doing hard labor as a miner. Through a bit of fortune and luck, however, he and a group of the miners were able to escape. With a few months spent on the run, surviving in the wilderness, Greg and the others were able to find their way back to civilization. Once returning to his hometown, Greg found that his company had been repossessed by the local government. Its ownership had been placed in the hands of a corrupt official who was involved in the mining business.
The mine owner placed a bounty on the heads of the escaped miners, forcing them to run and hide. Left with few options, Greg made the decision to steal one of his old company's new ship models so they could flee off the planet. By the time the ship hit space, Greg and his crew had been labeled fugitives by Phaestus' government. They were forced to jump from planet to planet, stealing supplies and materials to keep themselves alive. After a couple years--and a lot of distance--the pursuit faded away. Much of the crew decided to settle on some of the outer-ring planets, starting their life over. Greg attempted to do the same, but found himself too restless to stay on any one planet. Gathering a good crew, he found a job working as a privateer for planetary companies looking to sabotage their competitors through less-than-legal means. Eventually he turned to being a true pirate, ambushing merchant ships and stealing their expensive cargo.
RP Sample:
Sophie's voice was still in the back of Aubrey's head, screaming for her to stop. She ignored it. The lush, golden fur was melting off her body, turning into flesh and cloth as thick blond hair sprouted from her head and fell across her shoulders. The long, furry tail shriveled back into her spine, and her insides began churning and shifting. As she began growing, the controller holding her placed her on the ground. Human features began forming, and there were hot tears flowing down her cheeks and little hiccuping noises coming from her throat.
Aubrey felt humiliated, terrified, ashamed--but above all, disgusted with herself. She was betraying her whole faction, she was giving herself to the Yeerks, giving all of what she knew of the Animorphs to the Yeerks. And as she became more and more human the dawning came on her that she wasn't strong enough to do this, not strong enough to fight this fight. It was so glamorous, right? Save your family, save the world, turn into animals, fight aliens. It all seemed so romantic and heroic.
She had thought that saving her mother would prove something. Maybe her worth in this war, or prove something to herself, like she wasn't weak or scared. Maybe it would put back together the family Aubrey felt she had lost, or change whatever she had done wrong to make her father leave. But it wouldn't. All her thoughts were greedy, self-serving. Even now, as she demorphed to save herself from a life as a monkey.
It was with these thoughts that Aubrey stood up from the floor, fully human, dressed in only her wetsuit and feeling naked. Strong hands snaked around her arms, keeping her from running away. There were still tears in her eyes, blurring the dusty footprints in the floor, the small monkey paw-prints that had been hers a couple minutes ago. There was no way that she could bring her gaze up to the controller's face, or her mother's. Now it was out of her hands.
Age: 34
Power: Accelerated Healing
Primary Skills:
~Engineering (2nd degree)
~Guns (2nd degree)
~Hand-to-hand combat (1st degree)
~Mercantilism & Appraisal (2nd degree)
~Pick pocketing (1st degree)
~Acting (1st degree)
~Wilderness Survival (2nd degree)
~Energy Weaponry (1st degree)
Secondary Skills:
~Science – Physics
~Firearm Maintenance
~Economics
~Defensive strategy
~Offensive strategy
~Languages
~Hunting
Profession (Current): Captain
Profession (Past): Merchant/Engineer
Marital Status: Single
Home World: Phaestus
Religious Beliefs: Atheist
Socioeconomic Status: Impoverished (depending on the profits he makes).
Cultural Upbringing: Greg’s upbringing was mostly managed by his father’s employee Brody. While Brody wasn’t very much of a cultured man, he taught Greg the value of logic and trusting his own judgment. Greg’s other role models were his peers—a group of rich delinquents that had it in their blood to reject authority. He learned to take care of himself when no one else would from them. His parents—although mostly absent from his life—taught him a great deal about devaluing others for his own profit, sizing up prospective clients and measuring people’s worth.
Physical Description: Working hard in the Phaestus mines carved Greg into a lean, sturdy build. He stands at an average height, perfect for looking people straight in the eyes. He has what some people call a sarcastic face, usually twisted in an amused smirk. His eyes are a soft shade of hazel, set beneath arched eyebrows. Greg likes to keep himself clean-shaven and presentable most of the time. His hair, a short and dark chestnut, is usually slicked back or messed depending on his mood.
Greg likes to present a much classier look than is actually true to his intentions. He wears suits and ties, usually when dealing with people he lies to. Among his crew-members, he’s seen in messier attire, usually a set of jeans and top. There is hardness to his posture, and at times he rarely looks like he’s relaxed. This doesn’t mean he can’t; In fact, he’s at his most relaxed when he’s commanding his ship.
Personality: Most people tend towards being wary when it comes to dealing with Greg—his immediate intentions are sometimes hard to place. On the outside he usually appears charismatic with a dash of some odd humor. A part of his personality is truly warm and open, and some of the time he’s actually sincere about it. He enjoys surrounding himself with lots of people, but usually keeps his relationships shallow and easy to deal with. His loyalty extends only as far as the people he knows deeply. However, Greg is quick to drop a person once they stop benefiting him or start giving him too much trouble. Living in the mines has taught him a bit about human nature, and a part of him—at times—leans towards the pessimistic side in life. This is usually hidden behind his humor.
Greg has the tendency to adopt a polished, business-like manner around people he’s deceiving. Along with this, his parents taught him to have a refined business sense, and this has helped him in dealing with pawn brokers and crooks that he sometimes runs across. He values his freedom above everything, and will do everything in his power to avoid owing somebody something. This sometimes comes off as him being unappreciative or stubborn. He’s got a personality that tends to clash with other people, and being competitive is in his nature as the son of a business-owner. To most people he comes off as smart-ass and cocky—traits he soaked up from hanging out with the local trouble-making kids in his old hometown.
Coursing through his veins is the blood of an explorer; Greg likes to experience life in all its extremes. He’s a thrill seeker, and habit of being reckless in bad situations. There’s also a tendency for him to be highly impulsive, and it’s not uncommon to find him dropping his recently ill-gotten loot into expensive equipment or trinkets. He also enjoys collecting useless antiques and odd items from the planets he visits, hoarding them away in his ship. Another part of him is acutely focused and passionate to the degree that he’s a perfectionist. His free time is usually spent creating and tinkering with small devices, or drawing up designs.
History: Greg was born on the planet Phaestus, the only child of a wealthy family. His father and mother ran a family-inherited company that designed, built, and sold spaceships. The family made a decent profit off the ships, selling mainly to merchants interested in exporting the vast supplies of ores off the planet. Greg's early childhood was spent distant from his parents. They were usually busy with the company, shuttling him off from caretaker to caretaker.
When he reached his teens, Greg's parents enrolled him in a private school. Along with school, his father hired one of his best employees to tutor Greg. While learning the basics of being "worldly" from his studies, he was taught how to design ships and handle finances from his tutor. In the more quiet times, he would fiddle with electronics or watch the company's engineers design and build spacecraft. Yet at every opportunity, Greg would escape away with a group of his friends. They liked to cause trouble around the city, especially in the shabby districts of town.
At the age of eighteen, his parents suggested strongly that he enlist in the local military, thinking it would keep him under control. Only after his tutor encouraged him did Greg listen and agree. He spent the next four years training in the armed forces, up until he received a discharge for misconduct. When he returned home, he found that his father had died of a heart attack and he was being placed in charge of the company. Greg was suddenly thrust into the forefront of the business, making decisions that would affect his family's fortune.
Only a couple months after, Greg traveled out to visit a rapidly growing city, intent on setting up a smaller branch of the company. On the way there, he and some travelers were ambushed in one of the smaller towns by a slave-raiding party. Swept off to one of the faraway mines, Greg spent the next nine years of his life in debt bondage, doing hard labor as a miner. Through a bit of fortune and luck, however, he and a group of the miners were able to escape. With a few months spent on the run, surviving in the wilderness, Greg and the others were able to find their way back to civilization. Once returning to his hometown, Greg found that his company had been repossessed by the local government. Its ownership had been placed in the hands of a corrupt official who was involved in the mining business.
The mine owner placed a bounty on the heads of the escaped miners, forcing them to run and hide. Left with few options, Greg made the decision to steal one of his old company's new ship models so they could flee off the planet. By the time the ship hit space, Greg and his crew had been labeled fugitives by Phaestus' government. They were forced to jump from planet to planet, stealing supplies and materials to keep themselves alive. After a couple years--and a lot of distance--the pursuit faded away. Much of the crew decided to settle on some of the outer-ring planets, starting their life over. Greg attempted to do the same, but found himself too restless to stay on any one planet. Gathering a good crew, he found a job working as a privateer for planetary companies looking to sabotage their competitors through less-than-legal means. Eventually he turned to being a true pirate, ambushing merchant ships and stealing their expensive cargo.
RP Sample:
Sophie's voice was still in the back of Aubrey's head, screaming for her to stop. She ignored it. The lush, golden fur was melting off her body, turning into flesh and cloth as thick blond hair sprouted from her head and fell across her shoulders. The long, furry tail shriveled back into her spine, and her insides began churning and shifting. As she began growing, the controller holding her placed her on the ground. Human features began forming, and there were hot tears flowing down her cheeks and little hiccuping noises coming from her throat.
Aubrey felt humiliated, terrified, ashamed--but above all, disgusted with herself. She was betraying her whole faction, she was giving herself to the Yeerks, giving all of what she knew of the Animorphs to the Yeerks. And as she became more and more human the dawning came on her that she wasn't strong enough to do this, not strong enough to fight this fight. It was so glamorous, right? Save your family, save the world, turn into animals, fight aliens. It all seemed so romantic and heroic.
She had thought that saving her mother would prove something. Maybe her worth in this war, or prove something to herself, like she wasn't weak or scared. Maybe it would put back together the family Aubrey felt she had lost, or change whatever she had done wrong to make her father leave. But it wouldn't. All her thoughts were greedy, self-serving. Even now, as she demorphed to save herself from a life as a monkey.
It was with these thoughts that Aubrey stood up from the floor, fully human, dressed in only her wetsuit and feeling naked. Strong hands snaked around her arms, keeping her from running away. There were still tears in her eyes, blurring the dusty footprints in the floor, the small monkey paw-prints that had been hers a couple minutes ago. There was no way that she could bring her gaze up to the controller's face, or her mother's. Now it was out of her hands.