Post by Angel on Aug 1, 2009 15:43:32 GMT -8
The Least You Need to Know: A Guide to Exodus
1. The Exposition: Exodus is a roleplaying game set in the muchly distant future. The genre is space-faring science fiction, with added flavours of metahuman goodness.
- Humanity has spread out to many different planets in a solar system that is not our own.
- While the better part of galactic history has been marked by alliances (successful and not-so successful) between soverign governments, a central governing system came into power in the most recent century. Known as the United Interplanetary Replubic (UIR), they have all the good intentions and corruptions as any other government--but on a much grander, more influencial scale.
- One day, the most revered and cherished of all humanity's planets--named Earth, after the fabled place of origin of human life -- disappeared.
- With many planets awash in turmoil, one of the safest places to be is aboard a spacecraft. Most of the roleplay will take place on these ships.
2. The Characters: Player characters on Exodus aren't just men and women launched across space, beset on all sides by the chaos of war, survival, and shifting allegiances. They've also got superpowers.
- That's right: superpowers. Every player character has one, and every character's is different.
- But that's just the start of character specialization. Perhaps more importantly, Exodus has a skill system which encourages players to think of their characters in terms of the actions they can perform, as well as the passive knowledge they have.
- Characters' roles on ships will also be determined by their occupation.
3. The Mechanics: The mechanics behind Exodus are based on rewarding active players. The more you play, the more control your character has over his or her power, and the more skill points they have to distribute.
4. The Rules:
- No godmoding. You cannot control the actions of other people's characters, unless you've got their permission, or some other sort of understanding.
- Do not bring any bullshit drama on site. I don't care what anyone says in private company, but any drama-llamaing on the forums is a one-way ticket to bannination. This doesn't mean that you can't vocally and strongly disagree with anyone. It means that flamewars won't be tolerated.
- Maintain standards of post quality. Posts must be at least two paragraphs of at least 5 sentences each. No chatspeak is allowed in character, unless chatspeak is something your character is doing or witnessing. Puntuation and captilization are expected.
- Respect. Respect the site, respect its caretakers, and respect each other. Working together makes everyone much happier in the end than working against each other.
- In-character actions have in-character consequences. If your character does something that backfires or has unforseen consequences, deal with them maturely OOC, and accordingly IC.
On this note: I reserve the power to personally kill off any character, or to permit someone else to do so, with or without the player's permission.
This seems grossly unfair, but it is to safeguard against anyone who treats substantial threats too flippantly. There is nothing more annoying that someone who creates a villainous, oozing evil character that continually tries to murder and torment others... but everyone has to put up with the powerplaying, godmodey douchebag because they know they're not allowed to kill him.
That will not be permitted here. If your character comes up against certain death, they just might die.
This isn't a rule I plan to implement often. It's more of a last resort than anything else. These characters are also caught in something bigger than them, so they might be exceptionally lucky at times. If I think someone is acting out of turn and is running up against the possibility of character death, they'll definitely be warned first. - Accept not knowing. Though I generally will do my best to explain my decisions regarding game mechanics, OOC rules, and so on, I will be much less transparent when it comes to the direction of the metaplot.
- The past is the past... Please read this page to understand how roleplaying in the past, and the consequences of it, work out.